Projects

Fanfare
Live music review app that closes the communication gap between fans and music industry professionals.

Music Venues Bournemouth
Zine documenting independent and grassroots venues local to Bournemouth.
About
Experience
Hi there, I’m Luc, a communication designer with skills in digital, motion, and print media. I’m currently in my final year of university, studying Visual Communication at Arts University Bournemouth. I believe good design comes from finding the right approach for each project and love working across disciplines, learning new skills to solve problems in innovative and exciting ways. I'm currently looking for new opportunities in design, so if you’d like to work together, feel free to reach out, I'd love to hear from you!
Interests
I have a real love for live music and spend a lot of time at events, usually with a camera in hand. I also play a bit of guitar myself and have a growing collection of records and music magazines. In my spare time I like to paint and sketch with a variety of mediums.
Qualifications and Affiliations
Title | Institution | Level | Year |
---|---|---|---|
BA (Hons) Visual Communication | Arts University Bournemouth | Studying | 2025 |
Member of the Society (Student Assessment Scheme) | International Society of Typographic Designers | Pass | 2025 |
L3 Extended Diploma in Art & Design | Hereford College of Arts | Distinction | 2022 |
Contact
Email
[email protected]LinkedIn
linkedin.com/in/luclockyerInstagram
@luclockyer
Contact
Get in Touch!
Waveweed
Project Description
Waveweed is a conceptual snack brand created in response to the 2025 JDO RAW brief. The goal was to create a bar snack that takes the category from 'basic to bougie', reflecting how bars and drink packaging have gotten fancier over time. Inspired by the rise of craft brewing and a trip to visit family in Cornwall, I create a snack brand rooted in the coastal lifestyle and sustainability, designed to pair with light and refreshing ales. I designed packaging that imitated a breaking wave, and a counter display to continue the theme. To bring these to life, I used Shapr3D and Adobe Substance, learning new skills in 3D modelling and rendering.











The Process
I began by researching snacks that would pair well with the chosen drink, light beers, and then sketched logos, brought these into illustrator and continued developing the visuals. I also used 3D software to create models which I used to mock up the packaging design.






The Laundrette Takeover
Project Description
The Laundrette Takeover is a response to Depop’s 2025 D&AD New Blood brief, developed in collaboration with fellow student, Emily Pearson. The project aimed to get people talking about Depop again by highlighting what's at the heart of the marketplace - community. Focusing on Gen Z’s need for social spaces beyond work, university, and home, we reimagined the laundrette as a vibrant place to engage with, express, and connect through circular fashion. In turning an mundane task into a meaningful experience, the unique campaign positions Depop as not just a place to buy and sell clothes, but a place to build community. To realise the concept we organised and conducted a photoshoot, designed digital assets, and created both 2D and 3D animations.






Earthen Mill Flour






The Process
I began by researching the market for flour, and identified a gap for an organic brand that catered to families. I experimented with illustration and typography to find a visual tone that would appeal to this market.





fanfare
Project Description